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FengYuan Road, Feng Ze District, Quan Zhou , Fu Jian, China, 362028 Jersey City, NJ 07305, USA
Open House on the 24th, - 12 mid day to 5 pm.

$60.00

SKU: 91998302406 Category: Product ID: 28386

Description


Recommended for ages 8 years to adult

2 to 20 players Play time: 15 to 60 minutes

A sword-fighting team game… using glowing foam weapons!

Battle friends and family using harmless glowing swords! Perfect for groups, birthdays and sleepovers, it includes 10 game options and 28 light-up game pieces.

No cellphones tonight, because backyard warriors will be armed with bright (and safe) glowing swords and wristbands! Play 10 different games of strategy and teamwork. Perfect for groups, birthdays and sleepovers, it includes 10 game options and 28 light-up game pieces!

This game kit includes all the lights and batteries you’ll need for a dozen or more games, as well as:

  • 8 Weapons of Light
  • 8 Glow wristbands
  • 8 Regeneration station markers
  • 10 Gameplay option cards
  • Illustrated Instructions



What age is

Glow Battle®

meant for

?

If you can run, you can play! The most common ages of players are 8 to 14, but multiple ages can play together. We’ve literally seen grandparents play with their grandchildren. It also works great for birthdays, family reunions, camps and icebreakers.


How many people can play

?

It ranges from 2 to 20+, depending on the game chosen. The “main” game

Glow Battle®

, contains parts for up to 8 players, but

Gladiator

is perfect for as few as 2.

Thieves & Guards

allows 20 or more people to play.


Where can I play it

?

As long as there’s space to run freely — and safely — there’s an opportunity to play this game. Backyards, parks, campgrounds… they all work. You also can play indoors with the lights off so long as the area is clear of obstructions. Indoor rec areas and gyms work especially well for this.


How are hits registered

?

Wristbands are used to keep track of hits, although they don’t actually register them. Every player begins the game with their wristband in “solid” mode. After they are hit the first time, they must return to their team’s “Regeneration Station” (a.k.a. home base), then change their wristband to “strobe” mode. If they get hit again, they’re out of the game for the round. The hits themselves are recognized using the honesty method. Although it doesn’t hurt, players KNOW when they’ve been hit. Sometimes a moderator is helpful, but for the most part people embrace the spirit of the game and are honest about keeping track of hits.

  • Award winning: Hot Diggity Awards Winner
  • 30 button cell batteries included and replaceable.